Manual Importing
To manually import an entity into Game Guru, you will need to navigate to your entitybank folder and copy and paste your entity there. It will require FPE, BMP and DDS textures for it to work correctly in Game Guru. More information on creating an entity.
***Step 1:
GameGuru Classic supports the DirectX .X file format for static and animated models.
You may need to convert models from .OBJ, .FBX, or .DAE using tools like:
FragMOTION (for animation)
Blender with a .X exporter (you can install a plugin)
Ultimate Unwrap 3D
MilkShape 3D (older tool)
***Step 2:
Textures must be in DDS format (.dds) with power-of-two dimensions (e.g., 512x512, 1024x1024).
Use tools like:
Paint.NET
GIMP with DDS plugin
NVIDIA Texture Tools
Place the texture in the same folder as your model or define it in the .FPE file.
***Step 3.
Inside your GameGuru\Files\entitybank\ directory, create a folder for your model:
GameGuru\Files\entitybank\mymodels\
Place the following files there:
model.x (your 3D model)
texture.dds (diffuse texture)
model.fpe (entity definition)
***Step 4:
The .FPE (Entity Profile) file tells GameGuru how to load and handle your model.
Example model.fpe:
;Model
desc = My Custom Model
model = model.x
textured = texture.dds
collisionmode = 1
materialindex = 0
defaultstatic = 1 (set this to 1 if its an object like a structure or rock that doesnt move. Set to 0 if its movable).
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